Offerte Magic The Gathering - Marvel Super Heroes

Training Regimen
Sistema di Allenamento

Marvel Super Heroes

Creatures you control with +1/+1 counters on them have trample. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
English
EUR 0,75
Only 1 remaining

 

Tigra, Furia Felina

Marvel Super Heroes

Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.
Italiano
EUR 0,40
In Stock

 

Tigra, Feline Fury
Tigra, Furia Felina

Marvel Super Heroes

Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.
English
EUR 0,40
In Stock

 

Tigra, Furia Felina

Marvel Super Heroes

Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.
Italiano
EUR 0,75
In Stock

 

Tigra, Feline Fury
Tigra, Furia Felina

Marvel Super Heroes

Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.
English
EUR 0,75
Only 2 remaining

 

The Thing, Ben Grimm
La Cosa, Ben Grimm

Marvel Super Heroes

Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
English
EUR 0,40
In Stock

 

La Cosa, Ben Grimm

Marvel Super Heroes

Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
Italiano
EUR 0,40
In Stock

 

The Thing, Ben Grimm
La Cosa, Ben Grimm

Marvel Super Heroes

Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
English
EUR 0,75
In Stock

 

Kree Commandos
Commando Kree

Marvel Super Heroes

Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
English
EUR 0,35
In Stock

 

Commando Kree

Marvel Super Heroes

Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Italiano
EUR 0,35
In Stock

 

Commando Kree

Marvel Super Heroes

Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Italiano
EUR 0,65
Only 2 remaining

 

Kree Commandos
Commando Kree

Marvel Super Heroes

Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
English
EUR 0,65
Only 2 remaining

 

Super Strength
Super Forza

Marvel Super Heroes

Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
English
EUR 0,35
In Stock

 

Super Forza

Marvel Super Heroes

Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Italiano
EUR 0,35
In Stock

 

Super Forza

Marvel Super Heroes

Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Italiano
EUR 0,65
Only 3 remaining

 

Super Strength
Super Forza

Marvel Super Heroes

Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
English
EUR 0,65
In Stock

 

She-Hulk, Protettrice di Giada

Marvel Super Heroes

Reach, trample Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Italiano
EUR 0,40
In Stock

 

She-Hulk, Jade Defender
She-Hulk, Protettrice di Giada

Marvel Super Heroes

Reach, trample Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
English
EUR 0,40
In Stock

 

She-Hulk, Jade Defender
She-Hulk, Protettrice di Giada

Marvel Super Heroes

Reach, trample Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
English
EUR 0,75
Only 3 remaining

 

Shang-Chi, Master of Kung Fu
Shang-Chi, Maestro di Kung Fu

Marvel Super Heroes

You may activate abilities of creatures you control as though those creatures had haste. {T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
English
EUR 9,45
In Stock

 

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