Offerte Lorcana - Marvel Super Heroes

Alien Invasion
Invasione Aliena

Marvel Super Heroes

At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
English
EUR 0,90
In Stock

 

Invasione Aliena

Marvel Super Heroes

At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Italiano
EUR 0,90
In Stock

 

Alien Invasion
Invasione Aliena

Marvel Super Heroes

At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
English
EUR 1,25
Only 1 remaining

 

Luke Cage, Power Man

Marvel Super Heroes

Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
English
EUR 0,40
In Stock

 

Luke Cage, Power Man

Marvel Super Heroes

Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Italiano
EUR 0,40
In Stock

 

Luke Cage, Power Man

Marvel Super Heroes

Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
Italiano
EUR 0,75
Only 2 remaining

 

Luke Cage, Power Man

Marvel Super Heroes

Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
English
EUR 0,75
Only 3 remaining

 

Agent Maria Hill
Agente Maria Hill

Marvel Super Heroes

Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
English
EUR 0,40
In Stock

 

Agente Maria Hill

Marvel Super Heroes

Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
Italiano
EUR 0,40
In Stock

 

Agente Maria Hill

Marvel Super Heroes

Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
Italiano
EUR 0,80
Only 1 remaining

 

Agent Maria Hill
Agente Maria Hill

Marvel Super Heroes

Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
English
EUR 0,80
Only 3 remaining

 

Absorbing Man

Marvel Super Heroes

Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
English
EUR 0,90
In Stock

 

Absorbing Man

Marvel Super Heroes

Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
Italiano
EUR 0,90
In Stock

 

Absorbing Man

Marvel Super Heroes

Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
Italiano
EUR 1,25
Only 1 remaining

 

Absorbing Man

Marvel Super Heroes

Vigilance At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
English
EUR 1,25
Only 1 remaining

 

Abomination, Terrifying Titan
Abominio, Titano Terrificante

Marvel Super Heroes

Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
English
EUR 0,40
In Stock

 

Abominio, Titano Terrificante

Marvel Super Heroes

Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Italiano
EUR 0,40
In Stock

 

Abominio, Titano Terrificante

Marvel Super Heroes

Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Italiano
EUR 0,75
Only 1 remaining

 

Abomination, Terrifying Titan
Abominio, Titano Terrificante

Marvel Super Heroes

Trample Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
English
EUR 0,75
Only 3 remaining

 

World War Hulk

Marvel Super Heroes

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Italiano
EUR 2,49
In Stock

 

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