Offerte Yu-Gi-Oh! - Marvel Super Heroes

Hangar degli Avengers

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Italiano
EUR 0,35
In Stock

 

Hangar degli Avengers

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Italiano
EUR 0,65
In Stock

 

Avengers Hangar
Hangar degli Avengers

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
English
EUR 0,65
In Stock

 

Asgardian Citadel

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
English
EUR 0,35
In Stock

 

Asgardian Citadel

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Italiano
EUR 0,35
In Stock

 

Asgardian Citadel

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Italiano
EUR 0,65
In Stock

 

Asgardian Citadel

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
English
EUR 0,65
In Stock

 

A.I.M. Labs
Laboratori dell'A.I.M.

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
English
EUR 0,35
In Stock

 

Laboratori dell'A.I.M.

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Italiano
EUR 0,35
In Stock

 

Laboratori dell'A.I.M.

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Italiano
EUR 0,65
In Stock

 

A.I.M. Labs
Laboratori dell'A.I.M.

Marvel Super Heroes

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
English
EUR 0,65
In Stock

 

Viv Vision, Teen Synthezoid

Marvel Super Heroes

Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
English
EUR 0,40
In Stock

 

Viv Vision, Teen Synthezoid

Marvel Super Heroes

Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Italiano
EUR 0,40
In Stock

 

Viv Vision, Teen Synthezoid

Marvel Super Heroes

Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Italiano
EUR 0,75
In Stock

 

Viv Vision, Teen Synthezoid

Marvel Super Heroes

Flying Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
English
EUR 0,75
Only 2 remaining

 

The Vision
Visione

Marvel Super Heroes

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
English
EUR 1,45
In Stock

 

Visione

Marvel Super Heroes

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
Italiano
EUR 1,45
In Stock

 

Visione

Marvel Super Heroes

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
Italiano
EUR 2,50
Only 1 remaining

 

The Vision
Visione

Marvel Super Heroes

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
English
EUR 2,50
Only 1 remaining

 

Vibranium Energy Daggers
Pugnali Energetici di Vibranio

Marvel Super Heroes

Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
English
EUR 0,35
In Stock

 

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