Offerte Magic The Gathering - Marvel Super Heroes Commander

Swordsman's Steel

Marvel Super Heroes Commander

When this Equipment enters, draw a card for each Equipment you control. Equipped creature gets +2/+2 for each Equipment you control. Equip {3}
English
EUR 21,40
Only 3 remaining

 

The Fantastic Four

Marvel Super Heroes Commander

When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.
English
EUR 14,90
Only 1 remaining

 

The Fantastic Four

Marvel Super Heroes Commander

When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn. • Create a 0/4 colorless Wall creature token with defender. • The Fantastic Four deal 3 damage to each opponent. • Put two +1/+1 counters on target creature. • Draw a card.
English
EUR 15,90
Only 1 remaining

 

Shang-Chi, Martial Mentor

Marvel Super Heroes Commander

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — {5}{G}{G}: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
English
EUR 1,99
Only 2 remaining

 

Lucky the Pizza Dog

Marvel Super Heroes Commander

Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
English
EUR 2,60
Only 1 remaining

 

Hulk, Strongest There Is

Marvel Super Heroes Commander

Trample Hulk enters with a +1/+1 counter on him. At the beginning of your upkeep, double the number of +1/+1 counters on each Gamma creature you control.
English
EUR 2,90
Only 1 remaining

 

Hit-Monkey

Marvel Super Heroes Commander

This spell can't be countered. Reach, vigilance, deathtouch, hexproof, haste
English
EUR 5,90
Only 3 remaining

 

Giant-Man, Gargantuan Genius

Marvel Super Heroes Commander

Reach At the beginning of your first main phase, add {G} for each creature you control with power 4 or greater.
English
EUR 1,60
Only 2 remaining

 

Advancing the Spirit

Marvel Super Heroes Commander

When this enchantment enters, draw a card. You may pay {0} rather than pay the power-up cost of the first power-up ability you activate during each of your turns.
English
EUR 1,60
Only 1 remaining

 

Wanda's Vision

Marvel Super Heroes Commander

Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
English
EUR 5,90
Only 2 remaining

 

The Vision and Scarlet Witch

Marvel Super Heroes Commander

Flying Whenever you cast a spell, add {R} and put a +1/+1 counter on The Vision and Scarlet Witch.
English
EUR 44,90
Only 1 remaining

 

Pick Up the Pace

Marvel Super Heroes Commander

Whenever a creature you control that entered this turn attacks, exile the top card of your library. You may play cards exiled with this enchantment as long as you attacked this turn.
English
EUR 0,90
Only 1 remaining

 

Luke Cage, Hero for Hire

Marvel Super Heroes Commander

Trample At the beginning of combat on your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
English
EUR 2,40
Only 1 remaining

 

Karolina Dean, Runaway

Marvel Super Heroes Commander

Flying At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
English
EUR 5,90
In Stock

 

Karolina Dean, Runaway

Marvel Super Heroes Commander

Flying At the beginning of your first main phase, add {W}{U}{B}{R}{G}. You can't spend this mana to cast spells from your hand.
English
EUR 6,20
Only 2 remaining

 

Ultron the Annihilator

Marvel Super Heroes Commander

Flying Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
English
EUR 31,90
Only 1 remaining

 

Ultron the Annihilator

Marvel Super Heroes Commander

Flying Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
English
EUR 36,90
Only 2 remaining

 

Grim Reaper's Scythe

Marvel Super Heroes Commander

Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
English
EUR 1,90
Only 2 remaining

 

Wasp, Shrinking Savior

Marvel Super Heroes Commander

Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
English
EUR 1,20
Only 1 remaining

 

Namor, Scourge of the Seas

Marvel Super Heroes Commander

Flying Each other Merfolk you control with a +1/+1 counter on it has flying. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
English
EUR 3,90
Only 1 remaining

 

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