Offerte Magic The Gathering - Marvel Super Heroes

Cavalleria di Atlantide

Marvel Super Heroes

Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Italiano
EUR 0,65
Solo 3 rimanenti

 

Atlantean Cavalry
Cavalleria di Atlantide

Marvel Super Heroes

Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
English
EUR 0,65
Solo 3 rimanenti

 

Baron Strucker, HYDRA Overlord

Marvel Super Heroes

Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
English
EUR 1,90
Solo 2 rimanenti

 

A.I.M. Scientists
Scienziati dell'A.I.M.

Marvel Super Heroes

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
English
EUR 0,35
Disponibile

 

Scienziati dell'A.I.M.

Marvel Super Heroes

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Italiano
EUR 0,35
Disponibile

 

Scienziati dell'A.I.M.

Marvel Super Heroes

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Italiano
EUR 0,65
Disponibile

 

A.I.M. Scientists
Scienziati dell'A.I.M.

Marvel Super Heroes

When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
English
EUR 0,65
Solo 3 rimanenti

 

The Scarlet Witch
Scarlet

Marvel Super Heroes

Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
English
EUR 1,60
Solo 1 rimanenti

 

Destinobot Aereo

Marvel Super Heroes

Flying Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Italiano
EUR 0,35
Disponibile

 

Aerial Doombot
Destinobot Aereo

Marvel Super Heroes

Flying Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
English
EUR 0,35
Disponibile

 

Destinobot Aereo

Marvel Super Heroes

Flying Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Italiano
EUR 0,65
Disponibile

 

Aerial Doombot
Destinobot Aereo

Marvel Super Heroes

Flying Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
English
EUR 0,65
Solo 3 rimanenti

 

Castle Doom

Marvel Super Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
English
EUR 3,25
Disponibile

 

Super-Adaptoid

Marvel Super Heroes

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
English
EUR 1,90
Solo 1 rimanenti

 

Iron Man Armor

Marvel Super Heroes

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
English
EUR 5,90
Solo 2 rimanenti

 

Iron Man Armor

Marvel Super Heroes

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
English
EUR 8,90
Solo 1 rimanenti

 

Taskmaster, Mercenary Mimic

Marvel Super Heroes

Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
English
EUR 1,50
Solo 2 rimanenti

 

The Serpent Society

Marvel Super Heroes

Deathtouch Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
English
EUR 1,90
Solo 1 rimanenti

 

The Ruinous Wrecking Crew

Marvel Super Heroes

The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X — • Discard a card, then draw a card. • Target opponent loses 2 life. • Destroy target token. • Each player sacrifices a creature of their choice.
English
EUR 1,90
Solo 2 rimanenti

 

Moon Girl and Devil Dinosaur

Marvel Super Heroes

Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
English
EUR 1,00
Solo 1 rimanenti

 

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