Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
{1}{U}, {T}: Draw a card, then discard a card.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Destroy target tapped creature.
({T}: Add {B}.)
Target creature gets +3/+0 and gains first strike until end of turn.
Choose one or more — • Counter target spell • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: Sparkhunter Masticore deals 1 damage to target planeswalker. {3}: Sparkhunter Masticore gains indestructible until end of turn.
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card.