Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
Flying {R}: Hellkite Punisher gets +1/+0 until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Target creature gets -4/-4 until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature.
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Creatures you control get +1/+1.
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
Hexproof from Black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.