Forgotten Sentinel enters the battlefield tapped.
({T}: Add {G}.)
Destroy target creature or planeswalker.
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
{2}: Put target card from your graveyard on the bottom of your library.
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Destroy target creature or planeswalker with converted mana cost 3 or less.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
As long as it's your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)