{T}: Add {C} to your mana pool. {T}, Sacrifice a creature: You gain 1 life.
{T}: Add {C} to your mana pool. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
{T}: Add {C} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Green spells you cast cost {1} less to cast.
When Elvish Visionary enters the battlefield, draw a card.
Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control.
Flying {B}, Sacrifice another creature: Regenerate Eater of Hope. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Earthquake deals X damage to each creature without flying and each player.
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
{T}: Add {C} to your mana pool. {T}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool.
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.