Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling {2} ({2}, Discard this card: Draw a card.)
Whenever you cycle a card, Reptilian Reflection becomes a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Destroy target creature with flying.
({T}: Add {W}.)