Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
This spell costs {1} less for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
{4}{W}: Creatures you control get +1/+1 until end of turn.
Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
{T}: Add {U}.
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+!. If it's a Warrior, it gets +2/+1 instead. Equip {2}
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one.