Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn.
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
{T}: Add {U}.
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
{2}, {T}, Sacrifice a creature: Draw a card. As long as you control a Cleric, Relic Vial has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+!. If it's a Warrior, it gets +2/+1 instead. Equip {2}
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one.