When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Whenever you gain life, each opponent loses 1 life.
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creatures you control get +2/+2 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with converted mana cost X.
Flash Flying
Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Double strike Equipped Warriors you control have double strike.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.