Whenever you gain life, each opponent loses 1 life.
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creatures you control get +2/+2 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with converted mana cost X.
Flash Flying
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
Double strike Equipped Warriors you control have double strike.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.