Offerte Yu-Gi-Oh! - Marvel Super Heroes

Hidden Lair

Marvel Super Heroes

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
Italiano
EUR 7,90
Disponibile

 

Gleaming Bastion

Marvel Super Heroes

{T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
English
EUR 7,90
Disponibile

 

Gleaming Bastion

Marvel Super Heroes

{T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
Italiano
EUR 7,90
Disponibile

 

Gathering Place

Marvel Super Heroes

{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
English
EUR 7,90
Disponibile

 

Gathering Place

Marvel Super Heroes

{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
Italiano
EUR 7,90
Disponibile

 

Dark Fortress

Marvel Super Heroes

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
English
EUR 7,90
Disponibile

 

Dark Fortress

Marvel Super Heroes

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
Italiano
EUR 7,90
Disponibile

 

Castle Doom

Marvel Super Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
English
EUR 3,75
Disponibile

 

Castle Doom

Marvel Super Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Italiano
EUR 3,75
Disponibile

 

The Vision

Marvel Super Heroes

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
English
EUR 2,55
Disponibile

 

The Vision

Marvel Super Heroes

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.
Italiano
EUR 2,55
Disponibile

 

Ultron, Artificial Malevolence

Marvel Super Heroes

Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
English
EUR 10,90
Disponibile

 

Ultron, Artificial Malevolence

Marvel Super Heroes

Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Italiano
EUR 10,90
Disponibile

 

The Ten Rings

Marvel Super Heroes

Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
English
EUR 7,50
Disponibile

 

The Ten Rings

Marvel Super Heroes

Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Italiano
EUR 7,50
Disponibile

 

Super-Adaptoid

Marvel Super Heroes

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
English
EUR 1,99
Disponibile

 

Super-Adaptoid

Marvel Super Heroes

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Italiano
EUR 1,99
Disponibile

 

Nick Fury, Agent of S.H.I.E.L.D.

Marvel Super Heroes

Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
English
EUR 2,49
Disponibile

 

Nick Fury, Agent of S.H.I.E.L.D.

Marvel Super Heroes

Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Italiano
EUR 2,49
Disponibile

 

Iron Man Armor

Marvel Super Heroes

When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. {2}: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip {2}
English
EUR 9,90
Disponibile

 

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