({T}: Add {W}.)
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {B}.)
({T}: Add {U}.)
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Destroy target artifact.
As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on a 0. Whenever a player casts a spell, move that player's pop counter up 1. Whenever a player's pop counter hits 5, that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to 0.
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay silver-bordered costs.
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
{4}: You may put a creature card from your hand onto the battlefield.
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}
Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.