Choose one or more — • Counter target spell • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2.
Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: Sparkhunter Masticore deals 1 damage to target planeswalker. {3}: Sparkhunter Masticore gains indestructible until end of turn.
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card.
Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Target opponent sacrifices a creature with flying.