At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Return target spell or creature to its owner's hand.
[+2]: Ugin, the Spirit Dragon deals 3 damage to any target. [−X]: Exile each permanent with converted mana cost X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
At the beginning of your end step, if a creature died this turn, draw a card.
Reach When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. • You gain 4 life.
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)