Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Put a +1/+1 counter on each creature you control.
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
({T}: Add {B}.)
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
({T}: Add {W}.)
When Pitchburn Devils dies, it deals 3 damage to any target.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
({T}: Add {U}.)
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Flying {R}: Hellkite Punisher gets +1/+0 until end of turn.
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)